Monday, March 1, 2010

call of duty 5



Call of Duty: World at War, the fifth installment of the Call of Duty series, features a more mature theme than previous installments in the series. The game is also open-ended, as there are multiple ways to complete objectives. The gameplay of World at War shares several features with previous iterations of the franchise. Once again, players fight alongside AI-controlled teammates. They help during the game's missions by providing cover fire, shooting down enemies, and clearing rooms for entry.
The game's return to World War II-era warfare reintroduces weapons and technology that have been seen in other games in the Call of Duty franchise, including the Thompson submachine gun, the Mosin-Nagant rifle, and the Panzerschreck anti-tank rocket launcher. The player gains access to these over the course of the game, but may only carry up to two weapons in addition to hand grenades. Weapons from fallen foes can be picked up to replace weapons in a player's arsenal. Players can also find weapons with additional attachments, including guns equipped with rifle grenades, telescopic sights, and bayonets.


Size: 6.95 GB (7,472,939,008 bytes)


System Requirements:
Processor: AMD 64 3200+/Intel Pentium 4 3.0GHz or better

Memory: 8 GB free hard-drive space, 512MB RAM (XP)/1GB RAM (Vista)

Graphics: Shader 3.0 or better, 256MB Nvidia GeForce 6600GT/ATI Radeon 1600XT or better




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